Below are some projects completed while working for Weta Workshop. (Due to Client Confidentiality I am only able to show certain pieces of work.)
Coming soon: The Hobbit, Chappie, World of Warcraft, Great Wall
Amazing Spiderman 2
On the Amazing Spiderman 2, I was the co-supervisor for the construction of the Green Goblin suit along with Lans Hansen. These images show the final suit and some shots of work in progress.
This shot shows the gloss/matt pattern that was applied to the final paint finish
Full suit from the front
Pumpkin Bomb Launcher
Articulated back components
I was lucky enough to be the correct size to test the suit a couple of times.
In the production of Neill Blomkamps’s film Elysium, my primary role was as project supervisor of the ‘Kruger Hulc’ suit. The suit required numerous fittings and tests to ensure both the unrestricted movement of the actor and the maximum activation of all pistons.
Kruger Hulc Suit
Brad fully dressed up in the kruger Hulc suit.
Working on piston arrangment
Quality control with Richard Taylor
Kruger Hulc Suit final fitting
Working on finishing on the droids
Max Hulc suit
The Max Hulc suit was developed first and we used it as the starting point for kruger, it was developed largely by the amazing work of Shari Finn and Tim Tozer
In Neill Blomkamp’s film District-9, I consider my major contribution to be 3-D modeling and design development of a number of the weapons. However, I was involved in many of the builds on a number of different levels. I really enjoyed working directly with Greg Broadmore on developing his illustrations in to physical objects.
District-9 Assualt rifle Render
My 3d Model for the Assualt rifle
Me inside the exo suit
I built this set piece largely on my own with a collection of lasser cut parts and existing cast components.
For the Bio-Suit I worked on 3D modeling of the helmet.
We worked on creating merchandise for the game Dota2. This also involved developing digital items for use within the game. Please see: http://dota2.wetaworkshop.com/. This project has required a lot of new skills and has been a lot of fun.
This 3D model for the Vanguard shield, this was actually one of the first times i had used a 3d sculpting program (for the skull).
Avatar was the first project that I worked on for Weta. I predominantly worked on the build for the ‘Link Unit’. However, I was involved in some way on most of the items produced by the Workshop.
I was heavily involved in the building of the link units. I worked in analysing the computer data and providing it to the construction team in a usable form.
Inside the Link Unit
I was involved in cutting up the 3d model and providing them to the cnc mills to cutout the main form of the Samson.
Steve Lambert is a god.
For the Halo short films our main challenge was the construction of the Warthog. This project involved a huge amount of engineering and fabrication. My focus was to make sure that the warthog was the identical shape as in the game. We also created a range of guns and costumes from out of the game.
Worked on spliting up an existing 3D model and figuring out how we could build this. Awesome!
The most amazing part of my experience in working for Weta is the variety of projects I have been able to work on. At Wellington Airport we installed a huge sculpture of Gollum. I had a major role in the planning and oversaw the construction, while working closely with the engineers to ensure the structural integrity of the sculpture.